standard tier · 72 briefs · 1,368 runs · results db2e24e

CityFormGen

Generative and optimisation methods for middle housing, compared under matched compute

RESEARCH GENERATIVE-DESIGN BENCHMARK - NOT CONSTRUCTION DOCUMENTATION OR CODE CERTIFICATION.

hard · flats · 2 storeys

B0017: a triplex on a 16.3 × 19.4 m lot

3 dwellings, 18 rooms. No method found a design meeting every constraint within the budget.

Requirements

Lot
16.3 × 19.4 m (316 m²)
Street side faces
165° (0 = north)
Setbacks front / rear / left / right
5 / 4.5 / 1.1 / 2 m
Storeys × height
2 × 2.8 m
Shared core
yes (access gallery + stair)
Open space, net of parking
25% of the lot
Parking spaces
1
Courtyard
not required
Tightness (programme / buildable volume)
0.764

Programme

DwellingTypeStoreyMin m²Rooms
U02BR063entry, living, kitchen, bathroom, bedroom primary, bedroom secondary
U12BR063entry, living, kitchen, bathroom, bedroom primary, bedroom secondary
U22BR163entry, living, kitchen, bathroom, bedroom primary, bedroom secondary

Required contacts: entry–living, kitchen–living. Doors forbidden between: entry–bedroom_primary, entry–bedroom_secondary, kitchen–bathroom.

Results by method

MethodSolvedHVEvalssNotes
Heuristic0%0.0004661.1
Random search0%0.00015003.6
Simulated annealing0%0.00015003.0
NSGA-II0%0.00015003.9
CP-SAT0%0.00000.1solver infeasible
Random sketch + repair0%0.00015004.1repair collapse
Heuristic-seeded NSGA-II0%0.00015004.6repair collapse

Mean over 1 seeds (the heuristic is deterministic: one run).

Closest attempts that failed

For methods that found nothing feasible: their least-infeasible design, with its violations marked on its page.

Convergence on this brief

Archive hypervolume against evaluations, mean over seeds.

Heuristic
00.001500 ev
Random search
00.001500 ev
Simulated annealing
00.001500 ev
NSGA-II
00.001500 ev
CP-SAT
00.001500 ev
Random sketch + repair
00.001500 ev
Heuristic-seeded NSGA-II
00.001500 ev

What stopped designs here

Share of each method's evaluated designs that violated each constraint.
methodC01C04C05C06C07C08C09C10C11
Heuristic29%69%100%100%1%11%1%
Random search100%100%96%100%41%91%81%96%
Simulated annealing7%79%90%69%93%14%62%61%53%
NSGA-II66%96%51%100%9%56%59%75%
Random sketch + repair56%93%73%100%18%52%97%81%
Heuristic-seeded NSGA-II43%93%84%100%6%18%33%19%

Constraint definitions